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I think your presentation of the 24XX rules is one of the best out there. Specifically, your language about when a roll is triggered is very precise which is helpful. (This also helped me understand the new framing of the "Threat Roll" that John Harper laid out in his new Deep Cuts supplement for Blades in the Dark.)

But I was left wondering if I've been misunderstanding about 24XX generally or if you're doing something slightly differently with 24BLUE. In the DICE section you mention: 

"A standard roll uses a d6. Max size is d12.

• Skills can increase the die size up to 3 times.

• Traits can increase the die size 1 time.

• If helped by circumstances, roll an extra d6.

• Only 1 skill, 1 trait and 1 help can affect a roll."

My understanding of 24XX more generally is that you use the highest die amongst any skills that are relevant and roll that one die. (Plus an extra d6 if you're using an item or circumstances help you.) 
But the way you frame it makes me feel like you'd "increase" the die size for each relevant Skill and Trait. For example, you start with a d6, but your Skill is a d10, so your baseline die for this roll is now a d10. But then say you also have a relevant Trait at a d8....the language of "increase" makes me think I would apply a +1 step up of my die to now become a d12. (As in, a d8 is a +1 step increase, a d10 is +2 steps increased, a d12 is +3 steps increased.)
So, to me the way it reads is your Skill gets you to a d10, and then a d8 Trait would increase you up one more step to a d12.
Is that the intention? Or are you supposed to roll a d10 and a d8 together? 

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Glad to know you liked it ^^

I believe the confusion can be solved by this: traits don't dave die sizes. They are things that increase the die rolled when useful.

So, if using a skill d10 and have an applicabel trait, you roll a d12.

If two players have brawl d10, but one of those have veteran trait, it's stand to reason the veteran should have a higher chance of avoiding the risk.

While skills can increase in die size, traits can't but can be broken just like items.

Okay, thank you I think that clears it up. So, you select one most-applicable Skill which sets your base die size, and then if you have an applicable Trait that would step up your die size by one more step. And then separate from that, you might roll an additional 1d6 for an item or situational advantage. So for example, you have a Skill of "Driving" at d8 and then you have a Trait of "Quick Reflexes" which conceivably gives you a boost in a getaway car chase so you increase your d8 to a d10. And then your car has some sort of James Bond-esque smoke bomb dispenser in the back which might give you +1d6 to your getaway roll. So you roll a d10 and a d6. The d10 rolls a 3 and the d6 rolls a 5. Success.

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Perfect. You got it ;)

Vai ter tradução para PTBR?

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Eae ,mestre
n sei, acho dificil :(

This is easily my favorite 24XX thing. It makes the system so clear and straightforward while opening it up as a universal framework in a way that's very inspiring.

Glad you liked it ^^

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I am SO happy with this.
Can be adapted to play any system with any skill/talent/proficiency setup.
Monsters?
Fuhgettaboudit, easy day.
Thank you so much for creating this!
This is the universal game adapter I've been looking for.

Glad you liked it :)!

the character sheet does'nt seem to be in the pdf...

Thanks for the heads up!

It was up there, I believe...well, it is now. Enjoy :)

I've been thinking about how to reconcile the use of traits (freeform-y words or phrases) and skills in 24XX (in a different way from how 2400 does), and you've managed to do it very elegantly!

Glad you liked it! :)

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The "ADAPTING" section has a great explanation of how to run opponents in 24XX games generally.

Glad you liked it :)