Nice Game so far :) I like your idea and hope, you will create more of these games! :) But I found a few mistakes and have some questions: - missing arrows in "Advancement" (p.1) - For Warrior: Warfare has to be italic (p.1) - Missing points at the end of nearly all character’s specialties, Ring Masteries, Waepons, Equipments, Magic Seals (p.1-3) - wakasashi should be wakazashi (p.1) - sai is a japanese word and has no "s" for plural, so only "pair of sai"
- What exactly is a trait? Is it more like a skill or a tool? Have you an example for each of the rings? (p.1) - battle armor and full samurai armor have the same benefits but different prices? Is battle armor maybe only 2 time breakable or is a full samurai armor bad for sneaking and climbing? (p.2) - missing space between full samurai armor and bracket (p.2) - also between lantern and bracket (p.2)
Glad you're enjoyed! More is on the way. Outlaw is already out! I'm planning on something around 5 18XX games. All historically related to the 1800s.
Thanks alot for the revision notes. I'll release and update on it later today
Answering your questions: -Ring masteries, traits are llike abilities your character have. It can can be as magic as you want. Maybe i'll change the wording... -It can be related to you. Ex; Air, speed trait (disappearing dash, kick air), Earth, defensive trait (stony skin, closed body) -It can be a sword technique Ex: Fire, ofensive trait (blinding iaijutsu, heated blade) -It is really loose Ex: Water, resourceful trait (ice master key, water whip) -Armors, that was a mistake. I'll fix and expand on the definition. Summary: price increases with area covered.
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Nice Game so far :)
I like your idea and hope, you will create more of these games! :)
But I found a few mistakes and have some questions:
- missing arrows in "Advancement" (p.1)
- For Warrior: Warfare has to be italic (p.1)
- Missing points at the end of nearly all character’s specialties, Ring Masteries, Waepons, Equipments, Magic Seals (p.1-3)
- wakasashi should be wakazashi (p.1)
- sai is a japanese word and has no "s" for plural, so only "pair of sai"
- What exactly is a trait? Is it more like a skill or a tool? Have you an example for each of the rings? (p.1)
- battle armor and full samurai armor have the same benefits but different prices? Is battle armor maybe only 2 time breakable or is a full samurai armor bad for sneaking and climbing? (p.2)
- missing space between full samurai armor and bracket (p.2)
- also between lantern and bracket (p.2)
Glad you're enjoyed! More is on the way. Outlaw is already out!
I'm planning on something around 5 18XX games. All historically related to the 1800s.
Thanks alot for the revision notes. I'll release and update on it later today
Answering your questions:
-Ring masteries, traits are llike abilities your character have. It can can be as magic as you want. Maybe i'll change the wording...
-It can be related to you. Ex; Air, speed trait (disappearing dash, kick air), Earth, defensive trait (stony skin, closed body)
-It can be a sword technique Ex: Fire, ofensive trait (blinding iaijutsu, heated blade)
-It is really loose Ex: Water, resourceful trait (ice master key, water whip)
-Armors, that was a mistake. I'll fix and expand on the definition. Summary: price increases with area covered.