18XX Muramasa
THE CURSED BLADES MUST BE COLLECTED: During a great warring period, bloodshed reigned. The shogun, wanting to bring close to an era, publicly banned the MURAMASA blades, said to be cursed. Many years later, strange rumors moved the current shogun to take precautions, while disputes arise once more
You are an adventurer who lost more than blood to a cursed blade.Just few others know about a secret reward for each MURAMASA returned broken. There are 20 left and you still haven't had your vengeance. But beware, every blade has a Name and the one of a MURAMASA will fight.
- Use magic seals and display your mastery of the five rings
- Seek revenge to the blade that wounded your life
- Face diverse situations to obtain a cursed blade
- Every MURAMASA is unique. Once broken, it won't appear again.
MURAMASA is a 24XX microgame. See more at jasontocci.itch.io/2400 or make your own using the SRD.
Written for the 2020 24XX Game Jam.
Cover art by BEEPLE (Mike Winkelmann).
MURAMASA is the first title of the 18XX series. Every event in that series occur roughly at the sime time period. In other words, they can be combined in a single scenario with characters from different games!
Status | Released |
Category | Physical game |
Rating | Rated 4.9 out of 5 stars (19 total ratings) |
Author | Deep Light Games |
Genre | Adventure |
Tags | 19th-century, 24xx, Fantasy, latam, One-page, rpglatam, samurai, Swords, Tabletop role-playing game |
Average session | About an hour |
Purchase
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Community Copies
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Development log
- Design Diary for 18XX MuramasaAug 13, 2022
- Tweaks, formats and languagesJul 24, 2021
- Community copiesJan 22, 2021
- Link to game design processDec 26, 2020
- More fixes and little changesDec 08, 2020
- Change to 18XX and other fixesDec 06, 2020
Comments
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Nice Game so far :)
I like your idea and hope, you will create more of these games! :)
But I found a few mistakes and have some questions:
- missing arrows in "Advancement" (p.1)
- For Warrior: Warfare has to be italic (p.1)
- Missing points at the end of nearly all character’s specialties, Ring Masteries, Waepons, Equipments, Magic Seals (p.1-3)
- wakasashi should be wakazashi (p.1)
- sai is a japanese word and has no "s" for plural, so only "pair of sai"
- What exactly is a trait? Is it more like a skill or a tool? Have you an example for each of the rings? (p.1)
- battle armor and full samurai armor have the same benefits but different prices? Is battle armor maybe only 2 time breakable or is a full samurai armor bad for sneaking and climbing? (p.2)
- missing space between full samurai armor and bracket (p.2)
- also between lantern and bracket (p.2)
Glad you're enjoyed! More is on the way. Outlaw is already out!
I'm planning on something around 5 18XX games. All historically related to the 1800s.
Thanks alot for the revision notes. I'll release and update on it later today
Answering your questions:
-Ring masteries, traits are llike abilities your character have. It can can be as magic as you want. Maybe i'll change the wording...
-It can be related to you. Ex; Air, speed trait (disappearing dash, kick air), Earth, defensive trait (stony skin, closed body)
-It can be a sword technique Ex: Fire, ofensive trait (blinding iaijutsu, heated blade)
-It is really loose Ex: Water, resourceful trait (ice master key, water whip)
-Armors, that was a mistake. I'll fix and expand on the definition. Summary: price increases with area covered.