18XX Rail Way
WHAT’S IN THE END OF THE LINE? The relentless advancement of technology cannot be stopped, nor the metal rails that bring it. What else revolves around locomotives and wagons? They don’t want anyone to know their schemes. But you caught a glimpse that something is wrong, it branded you.
They tried to deal with you and, so far, you managed to escape. At what cost? Only you can uncover this conspiracy.
Only you can stop the Followers of the Rail Way.
- Inspired by conspiracy theories
- Mystery can be solved through investigation (Gumshoe) or collab storytelling (Brindlewood Bay)
- Mix of 24XX with narrative abilites
- Your powers will add new elements to the narrative
RAIL WAY is a 24XX microgame. See more at jasontocci.itch.io/2400 or make your own using the SRD.
Original cover art by BEEPLE (Mike Winkelmann)
RAIL WAY is the 10th title of the 18XX series. Every event in that series occur roughly at the same time period. In other words, they can be combined in a single scenario with characters from different games!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Deep Light Games |
Genre | Adventure |
Tags | 24xx, conspiracy, Detective, One-page, PbtA, rpglatam, Trains |
Purchase
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Community Copies
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Development log
- Design Diary for 18XX Rail WayAug 27, 2022
Comments
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Heyas! Am a little confused about this:
"
At 3+, you can exploit solution
At 4-, GM adds an unwelcome complication"
Does this mean that if you roll a 3 or a 4, both things happen? It's not very clear.Thank you!
Hi Diana! That's correct
1-2 = failure
3-4 = (mix) you can exploit the solution but GM as a complication
5+ = (succeed) you can exploit the solution