A downloadable game

Buy Now$3.00 USD or more

WHAT’S IN THE END OF THE LINE? The relentless advancement of technology cannot be stopped, nor the metal rails that bring it. What else revolves around locomotives and wagons? They don’t want anyone to know their schemes. But you caught a glimpse that something is wrong, it branded you. 

They tried to deal with you and, so far, you managed to escape. At what cost? Only you can uncover this conspiracy. 

Only you can stop the Followers of the Rail Way.

  • Inspired by conspiracy theories
  • Mystery can be solved through investigation (Gumshoe) or collab storytelling (Brindlewood Bay)
  • Mix of 24XX with narrative abilites
  • Your powers will add new elements to the narrative

RAIL WAY is a 24XX microgame. See more at jasontocci.itch.io/2400 or make your own using the SRD

Original cover art by BEEPLE (Mike Winkelmann)

RAIL WAY is the 10th title of the 18XX series. Every event in that series occur roughly at the same time period. In other words, they can be combined in a single scenario with characters from different games!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDeep Light Games
GenreAdventure
Tags24xx, conspiracy, Detective, One-page, PbtA, rpglatam, Trains

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

18XX Rail Way v1.0 - ENG - Singles.pdf 2 MB
18XX Rail Way v1.0 - ENG - Spreads.pdf 2 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Brazil?

Pra quem é do Brasil, fica só R$9!

Pegue sua cópia e faz um pix !  Paypal não aceita BR pra BR.

https://nubank.com.br/pagar/1g2avt/83lMmwJ2sU

Community Copies

If you're in need and cant afford a copy of the game, help yourself to a community copy! 

Consider giving a feedback as another way of helping me improve my games!

If all are claimed, follow me on twitter to know when new copies are added!

Development log

Comments

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Heyas! Am a little confused about this:
"

At 3+, you can exploit solution

At 4-, GM adds an unwelcome complication"

Does this mean that if you roll a 3 or a 4, both things happen? It's not very clear.
Thank you!

Hi Diana! That's correct

1-2 = failure

3-4 = (mix) you can exploit the solution but GM as a complication

5+ = (succeed) you can exploit the solution