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What if each star in the sky was a keyhole?

What is the light beyond it? Which key opens it? 

If a key can lock and unlock stars, what else can it do?

This minizine is a micro-setting for Troika. It contains:

  • Tables for creating cosmic keys, star worlds and constellations
  • Tables for creating missions, travelling, problem and opposition
  • 6 new backgrounds: Astrologystic, Celestial nomad,  Cosmic Lockpicker, Key Collector, Orrery Head, Starsmith
  • 6 new enemies: Gang of Cometriders, Icy Star Foxes, Moonlight Moonks, Sunmetal Fighter, Sat the ring dancer, Mavryos the black hole avatar

The Keyhole Nebula is an independent production by Diego Barreto and is not affiliated with the Melsonian Arts Council.

The zine format was created using Starwest template https://starwest.itch.io/one-page-zine-template

StatusReleased
CategoryPhysical game
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorDeep Light Games
Tagsconstellations, One-page, rpglatam, stars, Troika, Tabletop role-playing game

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

booklet instructions.png 183 kB
keyhole_nebula(booklet).pdf 268 kB
keyhole_nebula(singles).pdf 263 kB

Exclusive content

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Community Copies

If you're in need and cant afford a copy of the game, help yourself to a community copy! Consider giving a feedback as another way of helping me improve my games!

Every 5 purchases, I'll add 5 new community copies.

Comments

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The setting in interesting and very unusual. What did you envision a typical adventure to be? Is it more of an endless travelogue or a journey of correcting or repair 'flaws' of the  locations journeyed to? Also would to PCs be very powerful compared to the average persons they meet or is this the common level of power in general?

You can use it as a tool box, using just the classes in regular settings, or use the key system as an alternative to space travel, mixing the adventure tables and foes.

You could just be delivery services, mercenaries, adventurers, explorers...jumping from issue to issue.

Class wise, the options here are comparable to the original Troika game, and since Troika can be very bonkers, suit yourself regarding power level.

I get you. Might try to get my group to play a short three arc story with this but have to see.  They are a tough sell on anything other the 5th ed dnd.. sigh

Sometimes it's just because that's what they're used to. 

One of the good things about trying new systems is that someone might find a part of play they like but were never really exposed to it before.